Archive for the 'PoG Blog' Category

good times, good times…

Wednesday, November 2nd, 2005

I recently put my old Plane of Goofiness server world file back into action. It’s mostly still preserved, and it was amazing what memories it brought back. Countless hours sitting there, calculating sizes of walls, floors, ceilings. tagpads with names of players who have long since gone, or changed names. people who helped find bugs [...]

Lua Scripting

Thursday, October 13th, 2005

hell yeah. Pasta added LUA scripting to the server and i’ve added a couple of features already. Now i just need ideas for stuff that needs to be added. Then, i’ll know where to focus my efforts.

Property Experience

Monday, September 19th, 2005

ServerOps can now define experience earned for destroying other players property. I had made this a while back, but forgot to mention it.

libpng and zlib

Monday, June 20th, 2005

I’ve updated the version of zlib and libpng i’m using to compile the client, and have provided a zip of the files here. I will try and get a patch server up and functioning sometime soon. For those of you who haven’t noticed, I’ve been bumped up to admin on the PoG project.

Muting affects emotes

Sunday, June 5th, 2005

I finally updated the code for Emotes so it now checks to see if you’re muted. why didn’t i do this before?